Modelling anatomy is hard. His trapezium needs the diamond shape indent in the middle. His "neck" doesn't blend properly with the back of his skull. The scapula is showing thru too much. The Deltoids and his pecs are looking good. The geometry flow all seems to go down to his feet and I have too much geometry residing there. More than I need. His feet need more detail but that will happen in the next modelling phase. This model will be used for generating weight maps for the skinning, but a higher more detailed model will have those maps applied to them. Need to fix these problems, then u.v then obj export.