Friday, 20 November 2009

Thursday, 19 November 2009

Thursday, 12 November 2009


This is a mustang for a game I am doing some modelling for.

Wednesday, 16 September 2009

more Olrich

Modelling anatomy is hard. His trapezium needs the diamond shape indent in the middle. His "neck" doesn't blend properly with the back of his skull. The scapula is showing thru too much. The Deltoids and his pecs are looking good. The geometry flow all seems to go down to his feet and I have too much geometry residing there. More than I need. His feet need more detail but that will happen in the next modelling phase. This model will be used for generating weight maps for the skinning, but a higher more detailed model will have those maps applied to them. Need to fix these problems, then u.v then obj export.

Monday, 14 September 2009

More muscle.

Modelled him further. He needs toes. His hands are too flat. Most of his muscle groups are in. Some ar a bit overstated, some need to be overstated. His stomach needs to be bigger and rounder.Flow of geometry seems to be working well.

Friday, 4 September 2009


Starting to build the muscles in. Stomach needs flaring out and need to work on his obliques and under the armpit. But getting there. He also needs hands.

Tuesday, 25 August 2009

Been testing out bodyshapes and how to attach his head, where to have it in relation to his shoulders. The anatomy is not correct but it gives the general idea.