remodelled olrich. Made higher poly mesh before putting into Zbrush. Better results, but still needed cleaning up after in Maya. Geometry flow a lot better. Did an early lighting test ( no textures yet)
Originally this was going to be a character made of rock, but I decided to do something organic instead so that I could work on some anatomical stuff. This is the first time I have used Zbrush. Amazing tool but sooooo high poly.